The archived Session 13 board includes the announcement and all entries, minus attachments.
As the winner of the twelfth session, Galeswift chose the theme for the thirteenth session: Time
Start Date : June 15th, 2009
End Date : June 29th, 2009
Theme : Time
This sessions theme is "Time", as suggested by Galeswift:Somehow incorporate an element of time in the game. Maybe something like a weapon that sends you backwards in time, but keeps bullets that you fired persistent? (Think braid, or blinkx the time cat)
I think this theme offers quite a wide variety of areas to explore. From time-based scoring and multipliers to the more elaborate mechanics such as those in the already mentioned "Braid".
Edge won with his entry Death Race 3000, a shmup-racing hybrid.
It's a race in outer space where the objective is to reach the next checkpointbefore your time runs out. You can gain speed by collecting speed power ups, which are dropped by all shot enemies.It's a race in outer space where the objective is to reach the next checkpoint before your time runs out. You can gain speed by collecting speed power ups, which are dropped by all shot enemies.
Your current speed is also the current rank level, making survival at higher speed more difficult.
Also your speed constantly decreases, so you are forced to collect new items all the time. There is also a bomb that clears the screen, but slows you a fair amount down.
I plan to have no score involved, instead it is meant to be played for best times. Like a racing game.
So far I have most of the basics working. :)